Equipped with decent armour and powerful anti-tank missiles the Guardian is well equipped to take on just about anything. This variant of the AH-64 Apache is a powerful and versatile unit. TUSK 2 brings the Abrams' hit points from 40 to 50 and adds two more heavy machine guns to the Abrams, bringing its total to three.Īn end-game unit, the Abrams requires only oil to use but is far less versatile than the Terminator, and lacks the stealth of the Cartel's Spectre. Adding the cost of the tank itself brings the total of a single fully upgraded Abrams to be 3350 credits - one of the most expensive units in the game (and 50 credits less than a Peacekeeper nuclear missile). As this TUSK upgrade requires the first, this TUSK upgrade effectively costs a total of 1350 credits. TUSK 2 requires 850 credits to apply to each tank individually. Equipping TUSK also improves the vehicle's hit points from 30 to 40.Īvailable only to the Abrams is TUSK 2, which bolsters the Abrams even further. This upgrade equips the Abrams with a heavy machine gun adequate for warding off helicopters and infantry at close range. Each Abrams must be equipped with TUSK individually, requiring 500 credits each time. The Abrams is capable of equipping the Tank Urban Survival Kit, or TUSK, when it has been obtained from the Armoury. Its 120mm cannon can destroy all but the toughest units in a few volleys, and is capable of being upgraded to be stronger. The Abrams is the strongest direct-firing unit available to the American Army, and is extremely tough to destroy. While its rate of fire is suspect, the Humvee's cheap cost allows it to be deployed en-masse. The TOW 2 launcher upgrade can make the Humvee extremely dangerous to enemy vehicles and buildings. It has the same advantages against infantry and helicopters that the GAU-19 has. The high-explosive nature of grenades also make it very effective against buildings. The grenade launcher has many similar attributes to the GAU-19, but sacrifices its CIWS upgrade in favour of additional firepower and a little more range. The Mk 19 automatic grenade launcher kit replaces the machine gun with an automatic grenade launcher. Its range is equivalent to that of the default machine gun, but fires much faster and is a far superior weapon. It is also highly effective against enemy helicopters and infantry. The GAU-19 can receive the CIWS system upgrade, allowing it to shoot down incoming missiles and protect other Humvees. The first is the GAU-19 kit, which replaces the rooftop-mounted Browning machine gun with a far more powerful GAU-19 minigun. The upgrade applies only to the Humvee that took the upgrade, allowing players to mix various types of Humvees together or grab a kit quickly to adapt on the fly. Only one may be selected and it may not be changed once the upgrade is applied. The Humvee is capable of receiving upgrades, changing its role and effectiveness in combat. What it lacks in the power of the Scorpio and the carrying capacity of the Puma, it makes up for in versatility and cost. It usually fights the Puma and the Scorpio for initial map dominance, and can carry four infantry. The Humvee is far from the most glamorous unit, but serves as the Americans' initial skirmisher against their opponents. To offset these benefits, the M993 is also the most expensive resource carrier. The nearest refineries will require only one, and only those extremely far from LEMs, FOBs, Rare Earth LEMs, or Headquarters will require more than three or four. It can be upgraded to move even faster, and after the Hydrofracking upgrade is finished, the M993's capacity can be doubled to a highly impressive 800.Īs such, very few M993s are necessary for each refinery. It carries 400 units of resources, which is 100 more than the Chimera's Crusher and 200 more than the Cartel's K-MAX. The M993 is reasonably fast, especially when using roads, and carries the most amount of cargo between the three armies. Instead, the refinery automatically mines and stockpiles resources that are then picked up by the M993 and then transported either to a LEM, FOB, or Rare Earth LEM for use. Unlike resource gatherers from other games, the carrier does not actively mine the resources: the refinery does. The M993 carrier is the American army's resource carrying unit.
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